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ravi/clang-output/lua_op_forloop.c

125 lines
3.5 KiB

#include "lua_hdr.h"
/*
The following represents a C version of the Lua function:
local function x()
local j = 0
for i=1,5 do
j = i
end
return j
end
The Lua byte codes are:
function <(string):1,1> (9 instructions at 00000014E5C8E3
0 params, 5 slots, 0 upvalues, 5 locals, 3 constants, 0 f
1 [1] LOADK 0 -1 ; 0
2 [1] LOADK 1 -2 ; 1
3 [1] LOADK 2 -3 ; 5
4 [1] LOADK 3 -2 ; 1
5 [1] FORPREP 1 1 ; to 7
6 [1] MOVE 0 4
7 [1] FORLOOP 1 -2 ; to 6
8 [1] RETURN 0 2
9 [1] RETURN 0 1
constants (3) for 00000014E5C8E380:
1 0
2 1
3 5
locals (5) for 00000014E5C8E380:
0 j 2 10
1 (for index) 5 8
2 (for limit) 5 8
3 (for step) 5 8
4 i 6 7
upvalues (0) for 00000014E5C8E380:
*/
extern int printf(const char *, ...);
void testfunc(struct GCObject *obj) { printf("value = %d\n", obj->tt); }
extern int luaD_poscall(struct lua_State *L, struct TValue *ra);
extern int forlimit(const struct TValue *obj, long long int *p, long long int step,
int *stopnow);
extern int luaV_tonumber_(const struct TValue *obj, double *n);
void test1(struct lua_State *L) {
/* This is the function prologue */
struct CallInfoLua *ci;
struct LClosure *cl;
struct TValue *k;
struct TValue *base;
struct CallInfoL *cil;
struct TValue *ra, *rb, *rc, *rd;
int A;
ci = L->ci;
base = ci->l.base;
cl = (struct LClosure *)(ci->func->value_.gc);
k = cl->p->k;
label_loopbody:
printf("dummy");
#define LUA_NUMINT (3 | 1 << 4)
#define LUA_NUMFLT (3)
label_forloop:
// 7[1] FORLOOP 1 - 2; to 6
//if (ttisinteger(ra)) { /* integer loop? */
// lua_Integer step = ivalue(ra + 2);
// lua_Integer idx = ivalue(ra) + step; /* increment index */
// lua_Integer limit = ivalue(ra + 1);
// if ((0 < step) ? (idx <= limit) : (limit <= idx)) {
// ci->u.l.savedpc += GETARG_sBx(i); /* jump back */
// setivalue(ra, idx); /* update internal index... */
// setivalue(ra + 3, idx); /* ...and external index */
// }
//}
//else { /* floating loop */
// lua_Number step = fltvalue(ra + 2);
// lua_Number idx = luai_numadd(L, fltvalue(ra), step); /* inc. index */
// lua_Number limit = fltvalue(ra + 1);
// if (luai_numlt(0, step) ? luai_numle(idx, limit)
// : luai_numle(limit, idx)) {
// ci->u.l.savedpc += GETARG_sBx(i); /* jump back */
// setfltvalue(ra, idx); /* update internal index... */
// setfltvalue(ra + 3, idx); /* ...and external index */
// }
//}
A = 1;
ra = base + A;
if (ra->tt_ == LUA_NUMINT) {
rb = base + (A + 2);
long long int step = rb->value_.i;
long long int idx = ra->value_.i + step;
rc = base + (A + 1);
long long int limit = rc->value_.i;
if ((0 < step) ? (idx <= limit) : (limit <= idx)) {
ra->value_.i = idx;
ra->tt_ = LUA_NUMINT;
rd = base + (A + 3);
rd->value_.i = idx;
rd->tt_ = LUA_NUMINT;
goto label_loopbody;
}
}
else {
rb = base + (A + 2);
double step = rb->value_.n;
double idx = ra->value_.n + step;
rc = base + (A + 1);
double limit = rc->value_.n;
if ((0 < step) ? (idx <= limit) : (limit <= idx)) {
ra->value_.n = idx;
ra->tt_ = LUA_NUMFLT;
rd = base + (A + 3);
rd->value_.n = idx;
rd->tt_ = LUA_NUMFLT;
goto label_loopbody;
}
}
}