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1005 lines
37 KiB
1005 lines
37 KiB
/**
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* Standalone Lua/Ravi interpreter that is meant to be used as
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* a debugger in the VSCode IDE.
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*/
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#include <assert.h>
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#include <signal.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _WIN32
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#include <direct.h>
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#include <fcntl.h>
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#include <io.h>
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#define chdir _chdir
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#else
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#include <unistd.h>
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#endif
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#include <lauxlib.h>
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#include <lua.h>
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#include <lualib.h>
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#include "protocol.h"
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/* debugger state */
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enum {
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DEBUGGER_BIRTH = 1, /* Initial state */
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DEBUGGER_INITIALIZED = 2, /* Have processed VSCode initialize request */
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DEBUGGER_PROGRAM_LAUNCHED = 3, /* Have processed VSCode launch request - Lua program running */
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DEBUGGER_PROGRAM_STEPPING = 4, /* In stepping mode */
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DEBUGGER_PROGRAM_RUNNING = 5, /* In continue mode - will stop at breakpoint */
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DEBUGGER_PROGRAM_STOPPED = 6, /* Have hit a break point */
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DEBUGGER_PROGRAM_TERMINATED = 7 /* Program completed */
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};
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/* sub states of DEBUGGER_PROGRAM_STEPPING */
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enum {
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DEBUGGER_STEPPING_IN = 1, /* Step into */
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DEBUGGER_STEPPING_OVER = 2, /* Step over */
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DEBUGGER_STEPPING_OUT = 3 /* Step out of the current function */
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};
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/* Following values must fit into 2 bits and 0 is not a valid value */
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enum { VAR_TYPE_LOCALS = 1, VAR_TYPE_UPVALUES = 2, VAR_TYPE_GLOBALS = 3 };
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/* Some utilities to allow packing of 5 components into a 32-bit integer value
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* This is used to encode the stack frame, variable reference
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*/
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#define MASK0 0x3F
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#define MASK 0xFF
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#define MASK1 0x3
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#define MAKENUM(t, a, b, c, d) \
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\
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((((t)&MASK1) | (((a)&MASK0) << 2)) | (((b)&MASK) << 8) | (((c)&MASK) << 16) | \
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(((d)&MASK) << 24))
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#define EXTRACT_T(x) ((x)&MASK1)
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#define EXTRACT_A(x) (((x) >> 2) & MASK0)
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#define EXTRACT_B(x) (((x) >> 8) & MASK)
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#define EXTRACT_C(x) (((x) >> 16) & MASK)
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#define EXTRACT_D(x) (((x) >> 24) & MASK)
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typedef struct {
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int depth;
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int64_t sourceReference;
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} SourceOnStack;
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/*
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* These statics are temporary - eventually they will be moved to
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* the Lua global state; but right now while things are
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* evolving this is easier to work with.
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*/
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static FILE *my_logger = NULL;
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static int thread_event_sent = 0; /* Set to 1 once we have sent a thread event to VSCode */
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static int debugger_state = DEBUGGER_BIRTH; /* Debugger's state is tracked in this variable */
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static Breakpoint breakpoints[MAX_TOTAL_BREAKPOINTS];
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static ProtocolMessage req, res;
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static ProtocolMessage output_response;
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static char workingdir[1024];
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/* Following is for tracking the dynamically generated sources */
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static SourceOnStack sourceOnStack[MAX_STACK_FRAMES];
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static int sourceOnStackCount = 0;
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/* Following three are for the three differet stepping modes */
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static int stepping_mode = DEBUGGER_STEPPING_IN; /* default */
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static int stepping_stacklevel = -1; /* This tracks the stack level from where a step over or step out was requested */
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static lua_State *stepping_lua_State = NULL; /* Tracks the Lua State that requested a step over or step out */
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/*
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* Generate response to InitializeRequest
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* Send InitializedEvent
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*/
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static void handle_initialize_request(ProtocolMessage *req,
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ProtocolMessage *res, FILE *out) {
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if (debugger_state >= DEBUGGER_INITIALIZED) {
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vscode_send_error_response(req, res, VSCODE_INITIALIZE_RESPONSE,
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"already initialized", out, my_logger);
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return;
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}
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/* Send InitializeResponse */
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vscode_make_success_response(req, res, VSCODE_INITIALIZE_RESPONSE);
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res->u.Response.u.InitializeResponse.body.supportsConfigurationDoneRequest =
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1;
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vscode_send(res, out, my_logger);
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/* Send InitializedEvent */
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/* From VSCode Adapter comment: InitializedEvent must not be sent before
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* InitializeRequest has returned its result */
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vscode_make_initialized_event(res);
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vscode_send(res, out, my_logger);
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/* Send notification */
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/* This is just for display by the front end */
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vscode_send_output_event(res, "console", "Debugger initialized\n", out,
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my_logger);
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debugger_state = DEBUGGER_INITIALIZED;
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}
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/*
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* Generate response to ThreadRequest
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* We treat all Lua Threads as part of the same OS thread
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* so we always returned a fixed thread identifier
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*/
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static void handle_thread_request(ProtocolMessage *req, ProtocolMessage *res,
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FILE *out) {
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vscode_make_success_response(req, res, VSCODE_THREAD_RESPONSE);
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res->u.Response.u.ThreadResponse.threads[0].id = 1;
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strncpy(res->u.Response.u.ThreadResponse.threads[0].name, "RaviThread",
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sizeof res->u.Response.u.ThreadResponse.threads[0].name);
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vscode_send(res, out, my_logger);
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}
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/* FIXME handle Big Endian */
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typedef union {
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double d;
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intptr_t i;
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struct {
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/* Following is Little endian */
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unsigned long long mant : 52;
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unsigned int expo : 11;
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unsigned int sign : 1;
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};
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} doublebits;
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/* Takes an intptr_t value and makes sure that it will
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* fit into the mantisaa (52 bits) of a double.
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* This is so that we can assign and send this value as a JSON
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* number which I understand is represented as a double.
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* Any excess bits will be discarded but from what I can see on
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* a 64-bit intel chip the pointer values are anyway less than
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* 52 bits in size.
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*/
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static intptr_t ensure_value_fits_in_mantissa(intptr_t sourceReference) {
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/* FIXME - big endian support */
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int64_t orig = sourceReference;
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doublebits bits;
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bits.mant = sourceReference;
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bits.expo = 0; /* cleanup */
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bits.sign = 0; /* cleanup */
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sourceReference = bits.i; /* extract mantissa */
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fprintf(my_logger, "Source Reference WAS %lld NOW %lld\n", (int64_t)orig,
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(int64_t)sourceReference);
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return sourceReference;
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}
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/*
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* Handle StackTraceRequest
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* FIXME - does not handle the paging concept
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* truncates the stack trace to MAX_STACK_FRAMES
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*/
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static void handle_stack_trace_request(ProtocolMessage *req,
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ProtocolMessage *res, lua_State *L,
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FILE *out) {
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lua_Debug entry;
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int depth = 0; /* TODO we ignore startFrame in the request */
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vscode_make_success_response(req, res, VSCODE_STACK_TRACE_RESPONSE);
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sourceOnStackCount =
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0; /* for tracking functions that have a dynamic source */
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while (lua_getstack(L, depth, &entry) &&
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depth < req->u.Request.u.StackTraceRequest.levels &&
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depth < MAX_STACK_FRAMES) {
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int status = lua_getinfo(L, "Sln", &entry);
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assert(status);
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const char *src = entry.source;
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if (*src == '@') {
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/* Source is a file */
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src++;
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/* If the source does not include a path then
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we prefix the source with the path to the
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working directrory so that it can be reliably
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found, else we assume that either the path to the
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source is absolue or it is relative to the working
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directory */
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const char *last_path_delim = strrchr(src, '/');
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char path[1024];
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char name[256];
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if (last_path_delim) {
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/* source includes a path */
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vscode_string_copy(name, last_path_delim + 1, sizeof name);
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vscode_string_copy(path, src, sizeof path);
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}
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else {
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/* prepend the working directory to the name */
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vscode_string_copy(name, src, sizeof name);
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if (workingdir[0]) {
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size_t n = strlen(workingdir);
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if (workingdir[n - 1] == '/')
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snprintf(path, sizeof path, "%s%s", workingdir, src);
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else
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snprintf(path, sizeof path, "%s/%s", workingdir, src);
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}
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else {
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vscode_string_copy(path, src, sizeof path);
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}
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}
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vscode_string_copy(
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res->u.Response.u.StackTraceResponse.stackFrames[depth].source.path,
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path, sizeof res->u.Response.u.StackTraceResponse.stackFrames[depth]
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.source.path);
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vscode_string_copy(
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res->u.Response.u.StackTraceResponse.stackFrames[depth].source.name,
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name, sizeof res->u.Response.u.StackTraceResponse.stackFrames[depth]
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.source.name);
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}
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else if (memcmp(src, "=[C]", 4) == 0) {
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/* C Function so source is not available */
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res->u.Response.u.StackTraceResponse.stackFrames[depth]
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.source.sourceReference = -1;
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vscode_string_copy(
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res->u.Response.u.StackTraceResponse.stackFrames[depth].source.name,
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"<C function>",
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sizeof res->u.Response.u.StackTraceResponse.stackFrames[depth]
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.source.name);
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}
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else {
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/* Source is a string - send a reference to the stack frame */
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/* Currently (as ov VSCode 1.1 the sourceReference must be unique within
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* a debug session. A cheap way of making this unique is to use the
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* pointer to the source itself. However as we are passing this to
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* a JavaScript number (double) - we have to be careful how we encode
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* the reference. Following ensures that we encode the pointer value in
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* the mantissa bits.
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*/
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int64_t sourceReference = (intptr_t)src;
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sourceReference = ensure_value_fits_in_mantissa(sourceReference);
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/* Record the depth -> source mapping so that we can later on
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determine the correct depth from the source reference */
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/* following not range checked as already checked */
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sourceOnStack[sourceOnStackCount].depth = depth;
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sourceOnStack[sourceOnStackCount++].sourceReference = sourceReference;
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res->u.Response.u.StackTraceResponse.stackFrames[depth]
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.source.sourceReference = sourceReference;
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/* name must be uniquely associated with the source else
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* VSCode gets confused (see
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* https://github.com/Microsoft/vscode/issues/6360) */
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snprintf(
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res->u.Response.u.StackTraceResponse.stackFrames[depth].source.name,
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sizeof res->u.Response.u.StackTraceResponse.stackFrames[depth]
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.source.name,
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"<dynamic function %p>", src);
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}
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res->u.Response.u.StackTraceResponse.stackFrames[depth].id = depth;
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res->u.Response.u.StackTraceResponse.stackFrames[depth].line =
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entry.currentline;
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const char *funcname = entry.name ? entry.name : "?";
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vscode_string_copy(
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res->u.Response.u.StackTraceResponse.stackFrames[depth].name, funcname,
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sizeof res->u.Response.u.StackTraceResponse.stackFrames[depth].name);
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depth++;
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}
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res->u.Response.u.StackTraceResponse.totalFrames = depth;
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vscode_send(res, out, my_logger);
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}
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/*
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* Handle the request to provide the source given a source reference
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* Previously in the stack request response we have encoded a mapping between
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* each source reference to the stack depth so we can now lookup in the
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* mapping and obtain the appropriate source from the Lua VM
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*/
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static void handle_source_request(ProtocolMessage *req, ProtocolMessage *res,
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lua_State *L, FILE *out) {
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lua_Debug entry;
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int64_t sourceReference = req->u.Request.u.SourceRequest.sourceReference;
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int depth = -1;
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/* search for the source reference */
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for (int i = 0; i < sourceOnStackCount; i++) {
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if (sourceOnStack[i].sourceReference == sourceReference) {
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depth = sourceOnStack[i].depth;
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break;
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}
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}
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fprintf(my_logger,
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"SEARCHED FOR sourceReference=%lld, found at stack depth = %d\n",
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sourceReference, depth);
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vscode_make_success_response(req, res, VSCODE_SOURCE_RESPONSE);
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if (lua_getstack(L, depth, &entry)) {
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int status = lua_getinfo(L, "Sln", &entry);
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if (status) {
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const char *src = entry.source;
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if (*src != '@' && *src != '=') {
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/* Source is a string */
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vscode_string_copy(res->u.Response.u.SourceResponse.content, src,
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sizeof res->u.Response.u.SourceResponse.content);
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}
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else
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goto l_nosource;
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}
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else
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goto l_nosource;
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}
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else {
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l_nosource:
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vscode_string_copy(res->u.Response.u.SourceResponse.content,
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"Source not available",
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sizeof res->u.Response.u.SourceResponse.content);
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}
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vscode_send(res, out, my_logger);
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}
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/*
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* Handle SetBreakpointsRequest
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* A list of all breakpoints is maintained globally - this
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* is simply a linear array of breakpoints. We search and overwrite
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* all breakpoints associated with the given source.
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* Note that breakpoints against dynamic source is not handled
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*/
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static void handle_set_breakpoints_request(ProtocolMessage *req,
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ProtocolMessage *res, FILE *out,
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FILE *my_logger) {
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vscode_make_success_response(req, res, VSCODE_SET_BREAKPOINTS_RESPONSE);
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int j = 0, k = 0; /* j tracks the position in our global breakpoints,
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k tracks the breakpoint position in the response,
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i tracks the breakpoint position in the request */
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for (int i = 0; i < MAX_BREAKPOINTS; i++) {
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/* Make sure that the breakpoint is in a source file - disallow breakpoints
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* in dynamic code */
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if (req->u.Request.u.SetBreakpointsRequest.breakpoints[i].line > 0 &&
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req->u.Request.u.SetBreakpointsRequest.source.sourceReference == 0) {
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while (j < MAX_TOTAL_BREAKPOINTS) {
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int y = j++;
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/* as we overwrite any previously set breakpoints we do not need
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to match the line number */
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if (breakpoints[y].source.path[0] == 0 ||
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strcmp(breakpoints[y].source.path,
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req->u.Request.u.SetBreakpointsRequest.source.path) == 0) {
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vscode_string_copy(breakpoints[y].source.path,
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req->u.Request.u.SetBreakpointsRequest.source.path,
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sizeof breakpoints[0].source.path);
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breakpoints[y].line =
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req->u.Request.u.SetBreakpointsRequest.breakpoints[i].line;
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fprintf(my_logger, "Saving breakpoint j=%d, k=%d, i=%d\n", y, k, i);
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if (k < MAX_BREAKPOINTS) {
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res->u.Response.u.SetBreakpointsResponse.breakpoints[k].line =
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req->u.Request.u.SetBreakpointsRequest.breakpoints[i].line;
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res->u.Response.u.SetBreakpointsResponse.breakpoints[k].verified =
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false;
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vscode_string_copy(
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res->u.Response.u.SetBreakpointsResponse.breakpoints[k]
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.source.path,
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breakpoints[y].source.path,
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sizeof res->u.Response.u.SetBreakpointsResponse.breakpoints[k]
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.source.path);
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k++;
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}
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break;
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}
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}
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if (j == MAX_TOTAL_BREAKPOINTS || k == MAX_BREAKPOINTS) break;
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}
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}
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/* Clear any other breakpoints within the same source file */
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for (; j < MAX_TOTAL_BREAKPOINTS; j++) {
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if (strcmp(breakpoints[j].source.path,
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req->u.Request.u.SetBreakpointsRequest.source.path) == 0) {
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breakpoints[j].source.path[0] = 0;
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breakpoints[j].line = 0;
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}
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}
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vscode_send(res, out, my_logger);
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}
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/*
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* Handle ScopesRequest
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* Since VSCode requires us to send a numeric references we need
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* to encode the stack depth and the scope within a numeric value.
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* We do this by packing the values into an int32_t value.
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*/
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static void handle_scopes_request(ProtocolMessage *req, ProtocolMessage *res,
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lua_State *L, FILE *out) {
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lua_Debug entry;
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int depth = 0;
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vscode_make_success_response(req, res, VSCODE_SCOPES_RESPONSE);
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depth = req->u.Request.u.ScopesRequest.frameId;
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if (lua_getstack(L, depth, &entry)) {
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int status = lua_getinfo(L, "u", &entry);
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assert(status);
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int i = 0;
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vscode_string_copy(res->u.Response.u.ScopesResponse.scopes[i].name, "Locals",
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sizeof res->u.Response.u.ScopesResponse.scopes[0].name);
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res->u.Response.u.ScopesResponse.scopes[i].variablesReference =
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MAKENUM(VAR_TYPE_LOCALS, depth, 0, 0, 0);
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res->u.Response.u.ScopesResponse.scopes[i++].expensive = 0;
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if (entry.isvararg) {
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vscode_string_copy(res->u.Response.u.ScopesResponse.scopes[i].name,
|
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"Var Args",
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sizeof res->u.Response.u.ScopesResponse.scopes[0].name);
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res->u.Response.u.ScopesResponse.scopes[i].variablesReference =
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MAKENUM(VAR_TYPE_LOCALS, depth, 0, 0, 1);
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res->u.Response.u.ScopesResponse.scopes[i++].expensive = 0;
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}
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vscode_string_copy(res->u.Response.u.ScopesResponse.scopes[i].name, "Globals",
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sizeof res->u.Response.u.ScopesResponse.scopes[0].name);
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res->u.Response.u.ScopesResponse.scopes[i].variablesReference =
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MAKENUM(VAR_TYPE_GLOBALS, depth, 0, 0, 0);
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res->u.Response.u.ScopesResponse.scopes[i].expensive = 1;
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}
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else {
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vscode_make_error_response(req, res, VSCODE_SCOPES_RESPONSE,
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"Error retrieving stack frame");
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}
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vscode_send(res, out, my_logger);
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}
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// count number of entries in a Lua table
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// The standard luaL_len() only works for sequences
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static int count_table_entries(lua_State *L, int stack_index) {
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int count = 0;
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int oldt = lua_gettop(L);
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// Push another reference to the table on top of the stack (so we know
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// where it is, and this function can work for negative, positive and
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// pseudo indices
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lua_pushvalue(L, stack_index);
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// stack now contains: -1 => table
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lua_pushnil(L); // push first key
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// stack now contains: -1 => nil; -2 => table
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while (lua_next(L, -2)) {
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// stack now contains: -1 => value; -2 => key; -3 => table
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count++;
|
|
lua_pop(L, 1); // pop value, but keep key
|
|
}
|
|
// pop the table
|
|
lua_pop(L, 1);
|
|
assert(lua_gettop(L) == oldt);
|
|
return count;
|
|
}
|
|
|
|
// Get information regarding a Lua table
|
|
static void get_table_info(lua_State *L, int stack_idx, char *buf, size_t len) {
|
|
int num = count_table_entries(L, stack_idx);
|
|
const void *ptr = lua_topointer(L, stack_idx);
|
|
snprintf(buf, len, "%p (%d items)", ptr, num);
|
|
}
|
|
|
|
// Get information regarding a Lua userdata value
|
|
static void get_userdata(lua_State *L, int stack_idx, char *buf, size_t len) {
|
|
void *udata = lua_touserdata(L, stack_idx);
|
|
snprintf(buf, len, "%p", udata);
|
|
}
|
|
|
|
// Get information regarding a Lua value
|
|
static int get_value(lua_State *L, int stack_idx, char *buf, size_t len) {
|
|
int rc = 0;
|
|
int l_type = lua_type(L, stack_idx);
|
|
*buf = 0;
|
|
switch (l_type) {
|
|
case LUA_TNIL: {
|
|
snprintf(buf, len, "nil");
|
|
break;
|
|
}
|
|
case LUA_TBOOLEAN: {
|
|
snprintf(buf, len, "%s",
|
|
(lua_toboolean(L, stack_idx) != 0) ? "true" : "false");
|
|
break;
|
|
}
|
|
case LUA_TLIGHTUSERDATA: {
|
|
get_userdata(L, stack_idx, buf, len);
|
|
break;
|
|
}
|
|
case LUA_TNUMBER: {
|
|
double num = lua_tonumber(L, stack_idx);
|
|
if ((long)num == num)
|
|
snprintf(buf, len, "%ld (0x%lx)", (long)num, (unsigned long)num);
|
|
else
|
|
snprintf(buf, len, "%g", num);
|
|
break;
|
|
}
|
|
case LUA_TSTRING: {
|
|
char tbuf[1024];
|
|
// We assume here that the value at stack index is safe to convert
|
|
// to a string
|
|
snprintf(tbuf, sizeof tbuf, "%s", lua_tostring(L, stack_idx));
|
|
vscode_json_stringify(tbuf, buf, len);
|
|
break;
|
|
}
|
|
case LUA_TTABLE: {
|
|
get_table_info(L, stack_idx, buf, len);
|
|
rc = 1;
|
|
break;
|
|
}
|
|
case LUA_TFUNCTION: {
|
|
snprintf(buf, len, "%s", ravi_typename(L, stack_idx));
|
|
break;
|
|
}
|
|
case LUA_TUSERDATA: {
|
|
get_userdata(L, stack_idx, buf, len);
|
|
break;
|
|
}
|
|
case LUA_TTHREAD: {
|
|
snprintf(buf, len, "Thread %p", lua_topointer(L, stack_idx));
|
|
break;
|
|
}
|
|
}
|
|
return rc;
|
|
}
|
|
|
|
/*
|
|
* Get a table's values into the response
|
|
*/
|
|
static void get_table_values(ProtocolMessage *res, lua_State *L, int stack_idx,
|
|
int varType, int depth, int var) {
|
|
// Push another reference to the table on top of the stack (so we know
|
|
// where it is, and this function can work for negative, positive and
|
|
// pseudo indices
|
|
lua_pushvalue(L, stack_idx);
|
|
// stack now contains: -1 => table
|
|
lua_pushnil(L); // push first key
|
|
// stack now contains: -1 => nil (key); -2 => table
|
|
int v = 0;
|
|
while (lua_next(L, -2) && v < MAX_VARIABLES) {
|
|
// stack now contains: -1 => value; -2 => key; -3 => table
|
|
if (v+1 == MAX_VARIABLES) {
|
|
vscode_string_copy(
|
|
res->u.Response.u.VariablesResponse.variables[v].name, "...",
|
|
sizeof res->u.Response.u.VariablesResponse.variables[0].name);
|
|
vscode_string_copy(
|
|
res->u.Response.u.VariablesResponse.variables[v].value, "truncated",
|
|
sizeof res->u.Response.u.VariablesResponse.variables[0].value);
|
|
lua_pop(L, 1); /* pop value */
|
|
}
|
|
else {
|
|
// stack now contains: -1 => value; -2 => key; -3 => table
|
|
// copy the key so that lua_tostring does not modify the
|
|
// original
|
|
lua_pushvalue(L, -2);
|
|
// stack now contains: -1 => key; -2 => value; -3 => key
|
|
get_value(L, -1, res->u.Response.u.VariablesResponse.variables[v].name,
|
|
sizeof res->u.Response.u.VariablesResponse.variables[0].name);
|
|
int is_table = get_value(
|
|
L, -2, res->u.Response.u.VariablesResponse.variables[v].value,
|
|
sizeof res->u.Response.u.VariablesResponse.variables[0].value);
|
|
/*
|
|
* Right now we do not support further drill down
|
|
*/
|
|
res->u.Response.u.VariablesResponse.variables[v].variablesReference =
|
|
(is_table && var == 0) ? MAKENUM(varType, depth, v, 0, 0) : 0;
|
|
// pop value + copy of key, leaving original key
|
|
lua_pop(L, 2);
|
|
}
|
|
v++;
|
|
}
|
|
lua_pop(L, 1); /* pop the table */
|
|
}
|
|
/*
|
|
* The VSCode front-end sends a variables request when it wants to
|
|
* display variables. Unfortunately a limitation is that only a numberic
|
|
* reference field is available named 'variableReference' to identify the
|
|
* variable.
|
|
* We need to know various bits about the variable - such as its stack frame
|
|
* location, the variable's location. Therefore we have to encode various pieces
|
|
* of information in the numeric value.
|
|
*/
|
|
static void handle_variables_request(ProtocolMessage *req, ProtocolMessage *res,
|
|
lua_State *L, FILE *out) {
|
|
lua_Debug entry;
|
|
vscode_make_success_response(req, res, VSCODE_VARIABLES_RESPONSE);
|
|
int varRef = req->u.Request.u.VariablesRequest.variablesReference;
|
|
/*
|
|
* The variable reference is encoded such that it contains:
|
|
* type (2 bits) - the scope type
|
|
* depth (6 bits) - the stack frame
|
|
* var (8 bits) - the index of the variable as provided to lua_getlocal()
|
|
* - These are negative for varargs values
|
|
* unused (8 bits)
|
|
* isvararg (8 bits) - this is a flag to indicate request for varargs
|
|
*/
|
|
int type = EXTRACT_T(varRef);
|
|
int depth = EXTRACT_A(varRef);
|
|
int var = (char)(EXTRACT_B(varRef)); /* the cast is to get the signed value */
|
|
int isvararg = EXTRACT_D(varRef);
|
|
fprintf(my_logger, "Var Request --> %d isvararg=%d\n", type, isvararg);
|
|
if (lua_getstack(L, depth, &entry)) {
|
|
if (type == VAR_TYPE_GLOBALS) {
|
|
if (var == 0) {
|
|
lua_pushglobaltable(L);
|
|
int stack_idx = lua_gettop(L);
|
|
get_table_values(res, L, stack_idx, VAR_TYPE_GLOBALS, depth, 0);
|
|
lua_pop(L, 1);
|
|
}
|
|
else {
|
|
/* TODO */
|
|
}
|
|
}
|
|
else if (type == VAR_TYPE_LOCALS) { // locals
|
|
if (var == 0) {
|
|
/*
|
|
* A top level request - i.e. from the scope
|
|
*/
|
|
for (int n = 1, v = 0; v < MAX_VARIABLES; n++) {
|
|
const char *name = lua_getlocal(L, &entry, isvararg ? -n : n);
|
|
if (name) {
|
|
/* Temporary variables have names that start with (*temporary).
|
|
* Skip such variables
|
|
*/
|
|
if (*name != '(' || strcmp(name, "(*vararg)") == 0) {
|
|
if (*name == '(') {
|
|
char temp[80];
|
|
snprintf(temp, sizeof temp, "vararg[%d]", n);
|
|
vscode_string_copy(
|
|
res->u.Response.u.VariablesResponse.variables[v].name, temp,
|
|
sizeof res->u.Response.u.VariablesResponse.variables[0]
|
|
.name);
|
|
}
|
|
else {
|
|
vscode_string_copy(
|
|
res->u.Response.u.VariablesResponse.variables[v].name, name,
|
|
sizeof res->u.Response.u.VariablesResponse.variables[0]
|
|
.name);
|
|
}
|
|
int is_table = get_value(
|
|
L, lua_gettop(L),
|
|
res->u.Response.u.VariablesResponse.variables[v].value,
|
|
sizeof res->u.Response.u.VariablesResponse.variables[0]
|
|
.value);
|
|
/* If the variable is a table then we pass pack a reference
|
|
that is used by the front end to drill down */
|
|
res->u.Response.u.VariablesResponse.variables[v]
|
|
.variablesReference =
|
|
is_table ? MAKENUM(type, depth, isvararg ? ((char)-n) : n, 0,
|
|
isvararg)
|
|
: 0; /* cast is to ensure that we
|
|
save a signed char value */
|
|
v++;
|
|
}
|
|
lua_pop(L, 1); /* pop the value */
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/*
|
|
* We support one level of drill down
|
|
* FIXME - the number of items is limited to MAX_VARIABLES
|
|
* but user is not shown any warning if values are truncated
|
|
*/
|
|
fprintf(my_logger,
|
|
"\n--> Request to extract local variable %d of type %d at "
|
|
"depth %d\n",
|
|
var, type, depth);
|
|
const char *name = lua_getlocal(L, &entry, var);
|
|
if (name) {
|
|
int stack_idx = lua_gettop(L);
|
|
int l_type = lua_type(L, stack_idx);
|
|
if (l_type == LUA_TTABLE) {
|
|
get_table_values(res, L, stack_idx, VAR_TYPE_LOCALS, depth, var);
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
vscode_make_error_response(req, res, VSCODE_VARIABLES_RESPONSE,
|
|
"Error retrieving variables");
|
|
}
|
|
vscode_send(res, out, my_logger);
|
|
}
|
|
|
|
/* Sets values in the Lua global package table such as 'path' and 'cpath' */
|
|
static void set_package_var(lua_State *L, const char *key, const char *value) {
|
|
lua_getglobal(L, "package");
|
|
lua_pushstring(L, value);
|
|
lua_setfield(L, -2, key);
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
/**
|
|
* The VSCode front-end sends a Launch request when the user
|
|
* starts a debug session. This is where the actual Lua code
|
|
* is executed
|
|
*/
|
|
static void handle_launch_request(ProtocolMessage *req, ProtocolMessage *res,
|
|
lua_State *L, FILE *out) {
|
|
if (debugger_state != DEBUGGER_INITIALIZED) {
|
|
vscode_send_error_response(req, res, VSCODE_LAUNCH_RESPONSE,
|
|
"not initialized or unexpected state", out,
|
|
my_logger);
|
|
return;
|
|
}
|
|
if (req->u.Request.u.LaunchRequest.lua_path[0]) {
|
|
set_package_var(L, "path", req->u.Request.u.LaunchRequest.lua_path);
|
|
}
|
|
if (req->u.Request.u.LaunchRequest.lua_cpath[0]) {
|
|
set_package_var(L, "cpath", req->u.Request.u.LaunchRequest.lua_cpath);
|
|
}
|
|
if (req->u.Request.u.LaunchRequest.cwd[0]) {
|
|
if (chdir(req->u.Request.u.LaunchRequest.cwd) != 0) {
|
|
char temp[1024];
|
|
snprintf(temp, sizeof temp, "Unable to change directory to %s\n",
|
|
req->u.Request.u.LaunchRequest.cwd);
|
|
vscode_send_output_event(res, "console", temp, out, my_logger);
|
|
vscode_send_error_response(req, res, VSCODE_LAUNCH_RESPONSE,
|
|
"Launch failed", out, my_logger);
|
|
return;
|
|
}
|
|
else {
|
|
vscode_string_copy(workingdir, req->u.Request.u.LaunchRequest.cwd,
|
|
sizeof workingdir);
|
|
}
|
|
}
|
|
const char *progname = req->u.Request.u.LaunchRequest.program;
|
|
fprintf(my_logger, "\n--> Launching '%s'\n", progname);
|
|
int status = luaL_loadfile(L, progname);
|
|
if (status != LUA_OK) {
|
|
char temp[1024];
|
|
snprintf(temp, sizeof temp, "Failed to launch %s due to error: %s\n",
|
|
progname, lua_tostring(L, -1));
|
|
vscode_send_output_event(res, "console", temp, out, my_logger);
|
|
vscode_send_error_response(req, res, VSCODE_LAUNCH_RESPONSE,
|
|
"Launch failed", out, my_logger);
|
|
lua_pop(L, 1);
|
|
return;
|
|
}
|
|
else {
|
|
vscode_send_success_response(req, res, VSCODE_LAUNCH_RESPONSE, out,
|
|
my_logger);
|
|
}
|
|
if (req->u.Request.u.LaunchRequest.stopOnEntry)
|
|
debugger_state = DEBUGGER_PROGRAM_STEPPING;
|
|
else
|
|
debugger_state = DEBUGGER_PROGRAM_RUNNING;
|
|
/* Start the Lua code! */
|
|
/* From here on the debugger will get control inside the debugger function
|
|
which is setup as a Lua hook whenever Lua steps across a new line of
|
|
code */
|
|
if (lua_pcall(L, 0, 0, 0)) {
|
|
char temp[1024];
|
|
snprintf(temp, sizeof temp, "Program terminated with error: %s\n",
|
|
lua_tostring(L, -1));
|
|
vscode_send_output_event(res, "console", temp, out, my_logger);
|
|
lua_pop(L, 1);
|
|
}
|
|
vscode_send_terminated_event(res, out, my_logger);
|
|
debugger_state = DEBUGGER_PROGRAM_TERMINATED;
|
|
}
|
|
|
|
/**
|
|
* Called via Lua Hook or via main
|
|
* If called from main then init is true and ar == NULL
|
|
*/
|
|
static void debugger(lua_State *L, lua_Debug *ar, FILE *in, FILE *out) {
|
|
if (debugger_state == DEBUGGER_PROGRAM_TERMINATED) { return; }
|
|
if (debugger_state == DEBUGGER_PROGRAM_RUNNING ||
|
|
(debugger_state == DEBUGGER_PROGRAM_STEPPING &&
|
|
(stepping_mode == DEBUGGER_STEPPING_OUT ||
|
|
stepping_mode == DEBUGGER_STEPPING_OVER))) {
|
|
int initialized = 0;
|
|
for (int j = 0; j < MAX_BREAKPOINTS; j++) {
|
|
/* fast check - are we on a brekpoint line number */
|
|
if (!breakpoints[j].source.path[0] ||
|
|
ar->currentline != breakpoints[j].line)
|
|
continue;
|
|
/* potential match of breakpoint line - we need to check the source name */
|
|
if (!initialized) initialized = lua_getinfo(L, "S", ar);
|
|
if (!initialized) break;
|
|
if (ar->source[0] == '@') {
|
|
/* Only support breakpoints on source files */
|
|
if (strcmp(breakpoints[j].source.path, ar->source + 1) == 0) {
|
|
debugger_state = DEBUGGER_PROGRAM_STEPPING;
|
|
stepping_mode = DEBUGGER_STEPPING_IN;
|
|
stepping_stacklevel = -1;
|
|
stepping_lua_State = NULL;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (debugger_state == DEBUGGER_PROGRAM_RUNNING) return;
|
|
}
|
|
if (debugger_state == DEBUGGER_PROGRAM_STEPPING) {
|
|
if (stepping_mode == DEBUGGER_STEPPING_OVER && L == stepping_lua_State &&
|
|
ar->stacklevel > stepping_stacklevel)
|
|
return; /* we are deeper into the stack */
|
|
else if (stepping_mode == DEBUGGER_STEPPING_OUT &&
|
|
L == stepping_lua_State && ar->stacklevel >= stepping_stacklevel)
|
|
return; /* we are still in current function or deeper */
|
|
/* running within Lua at line change */
|
|
if (!thread_event_sent) {
|
|
/* thread started - only sent once in the debug session */
|
|
thread_event_sent = 1;
|
|
vscode_send_thread_event(&res, true, out, my_logger);
|
|
/* Inform VSCode we have stopped */
|
|
vscode_send_stopped_event(&res, "entry", out, my_logger);
|
|
}
|
|
else {
|
|
/* Inform VSCode we have stopped */
|
|
vscode_send_stopped_event(&res, "step", out, my_logger);
|
|
}
|
|
debugger_state = DEBUGGER_PROGRAM_STOPPED;
|
|
}
|
|
/* Reset stepping mode */
|
|
stepping_mode = DEBUGGER_STEPPING_IN;
|
|
stepping_stacklevel = -1;
|
|
|
|
/* Wait for debugger command */
|
|
bool get_command = true;
|
|
int command = VSCODE_UNKNOWN_REQUEST;
|
|
while (get_command &&
|
|
(command = vscode_get_request(in, &req, my_logger)) != VSCODE_EOF) {
|
|
switch (command) {
|
|
case VSCODE_INITIALIZE_REQUEST: {
|
|
handle_initialize_request(&req, &res, out);
|
|
break;
|
|
}
|
|
case VSCODE_LAUNCH_REQUEST: {
|
|
handle_launch_request(&req, &res, L, out);
|
|
break;
|
|
}
|
|
case VSCODE_STACK_TRACE_REQUEST: {
|
|
handle_stack_trace_request(&req, &res, L, out);
|
|
break;
|
|
}
|
|
case VSCODE_SCOPES_REQUEST: {
|
|
handle_scopes_request(&req, &res, L, out);
|
|
break;
|
|
}
|
|
case VSCODE_VARIABLES_REQUEST: {
|
|
handle_variables_request(&req, &res, L, out);
|
|
break;
|
|
}
|
|
case VSCODE_SOURCE_REQUEST: {
|
|
handle_source_request(&req, &res, L, out);
|
|
break;
|
|
}
|
|
case VSCODE_DISCONNECT_REQUEST: {
|
|
vscode_send_terminated_event(&res, out, my_logger);
|
|
debugger_state = DEBUGGER_PROGRAM_TERMINATED;
|
|
vscode_send_success_response(&req, &res, VSCODE_DISCONNECT_RESPONSE,
|
|
out, my_logger);
|
|
exit(0);
|
|
}
|
|
case VSCODE_SET_EXCEPTION_BREAKPOINTS_REQUEST: {
|
|
vscode_send_success_response(&req, &res,
|
|
VSCODE_SET_EXCEPTION_BREAKPOINTS_RESPONSE,
|
|
out, my_logger);
|
|
break;
|
|
}
|
|
case VSCODE_SET_BREAKPOINTS_REQUEST: {
|
|
handle_set_breakpoints_request(&req, &res, out, my_logger);
|
|
break;
|
|
}
|
|
case VSCODE_CONFIGURATION_DONE_REQUEST: {
|
|
vscode_send_success_response(
|
|
&req, &res, VSCODE_CONFIGURATION_DONE_RESPONSE, out, my_logger);
|
|
break;
|
|
}
|
|
case VSCODE_THREAD_REQUEST: {
|
|
handle_thread_request(&req, &res, out);
|
|
break;
|
|
}
|
|
case VSCODE_STEPIN_REQUEST: {
|
|
vscode_send_success_response(&req, &res, VSCODE_STEPIN_RESPONSE, out,
|
|
my_logger);
|
|
debugger_state = DEBUGGER_PROGRAM_STEPPING;
|
|
get_command = false;
|
|
break;
|
|
}
|
|
case VSCODE_STEPOUT_REQUEST: {
|
|
vscode_send_success_response(&req, &res, VSCODE_STEPOUT_RESPONSE, out,
|
|
my_logger);
|
|
debugger_state = DEBUGGER_PROGRAM_STEPPING;
|
|
stepping_stacklevel = ar->stacklevel;
|
|
stepping_mode = DEBUGGER_STEPPING_OUT;
|
|
stepping_lua_State = L;
|
|
get_command = false;
|
|
break;
|
|
}
|
|
case VSCODE_NEXT_REQUEST: {
|
|
vscode_send_success_response(&req, &res, VSCODE_NEXT_RESPONSE, out,
|
|
my_logger);
|
|
debugger_state = DEBUGGER_PROGRAM_STEPPING;
|
|
stepping_stacklevel = ar->stacklevel;
|
|
stepping_mode = DEBUGGER_STEPPING_OVER;
|
|
stepping_lua_State = L;
|
|
get_command = false;
|
|
break;
|
|
}
|
|
case VSCODE_CONTINUE_REQUEST: {
|
|
debugger_state = DEBUGGER_PROGRAM_RUNNING;
|
|
vscode_send_success_response(&req, &res, VSCODE_CONTINUE_RESPONSE, out,
|
|
my_logger);
|
|
get_command = false;
|
|
break;
|
|
}
|
|
default: {
|
|
char msg[100];
|
|
snprintf(msg, sizeof msg, "%s not yet implemented",
|
|
req.u.Request.command);
|
|
fprintf(my_logger, "%s\n", msg);
|
|
vscode_send_error_response(&req, &res, command, msg, out, my_logger);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Lua Hook used by the debugger
|
|
* Setup to intercept at every line change
|
|
*/
|
|
void ravi_debughook(lua_State *L, lua_Debug *ar) {
|
|
int event = ar->event;
|
|
if (event == LUA_HOOKLINE) { debugger(L, ar, stdin, stdout); }
|
|
}
|
|
|
|
void ravi_debug_writestring(const char *s, size_t l) {
|
|
char temp[256];
|
|
if (l >= sizeof temp) l = sizeof temp - 1;
|
|
vscode_string_copy(temp, s, l + 1);
|
|
vscode_send_output_event(&output_response, "stdout", temp, stdout, my_logger);
|
|
}
|
|
|
|
void ravi_debug_writeline(void) {
|
|
vscode_send_output_event(&output_response, "stdout", "\n", stdout, my_logger);
|
|
}
|
|
|
|
void ravi_debug_writestringerror(const char *fmt, const char *p) {
|
|
char temp[256];
|
|
snprintf(temp, sizeof temp, fmt, p);
|
|
vscode_send_output_event(&output_response, "stderr", temp, stdout, my_logger);
|
|
}
|
|
|
|
/*
|
|
** Create the 'arg' table, which stores all arguments from the
|
|
** command line ('argv'). It should be aligned so that, at index 0,
|
|
** it has 'argv[script]', which is the script name. The arguments
|
|
** to the script (everything after 'script') go to positive indices;
|
|
** other arguments (before the script name) go to negative indices.
|
|
** If there is no script name, assume interpreter's name as base.
|
|
*/
|
|
static void createargtable(lua_State *L, char **argv, int argc, int script) {
|
|
int i, narg;
|
|
if (script == argc) script = 0; /* no script name? */
|
|
narg = argc - (script + 1); /* number of positive indices */
|
|
lua_createtable(L, narg, script + 1);
|
|
for (i = 0; i < argc; i++) {
|
|
lua_pushstring(L, argv[i]);
|
|
lua_rawseti(L, -2, i - script);
|
|
}
|
|
lua_setglobal(L, "arg");
|
|
}
|
|
|
|
/*
|
|
* Entry point for the debugger
|
|
* The debugger will use stdin/stdout to interact with VSCode
|
|
* The protocol used is described in protocol.h.
|
|
*/
|
|
int main(int argc, char **argv) {
|
|
/* For debugging purposes we log the interaction */
|
|
#ifdef _WIN32
|
|
my_logger = fopen("/temp/out1.txt", "w");
|
|
#else
|
|
my_logger = fopen("/tmp/out1.txt", "w");
|
|
#endif
|
|
if (my_logger == NULL) my_logger = stderr;
|
|
#ifdef _WIN32
|
|
/* The VSCode debug protocol requires binary IO */
|
|
_setmode(_fileno(stdout), _O_BINARY);
|
|
#endif
|
|
/* switch off buffering */
|
|
setbuf(my_logger, NULL);
|
|
setbuf(stdout, NULL);
|
|
lua_State *L = luaL_newstate(); /* create Lua state */
|
|
if (L == NULL) { return EXIT_FAILURE; }
|
|
/* redirect Lua's stdout and stderr */
|
|
ravi_set_writefuncs(L, ravi_debug_writestring, ravi_debug_writeline,
|
|
ravi_debug_writestringerror);
|
|
luaL_checkversion(L); /* check that interpreter has correct version */
|
|
luaL_openlibs(L); /* open standard libraries */
|
|
createargtable(L, argv, argc, 0); /* Create a the args global in Lua */
|
|
lua_sethook(L, ravi_debughook, LUA_MASKCALL | LUA_MASKLINE | LUA_MASKRET, 0);
|
|
debugger_state = DEBUGGER_BIRTH;
|
|
ravi_set_debugger_data(
|
|
L, &debugger_state); /* This is useless data right now but it ensures that
|
|
the hook cannot be removed */
|
|
debugger(L, NULL, stdin, stdout);
|
|
lua_close(L);
|
|
fclose(my_logger);
|
|
return 0;
|
|
}
|