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ravi/src/ltable.h

218 lines
8.5 KiB

/*
** $Id: ltable.h,v 2.23.1.2 2018/05/24 19:39:05 roberto Exp $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef ltable_h
#define ltable_h
#include "lobject.h"
#define gnode(t,i) (&(t)->node[i])
#define gval(n) (&(n)->i_val)
#define gnext(n) ((n)->i_key.nk.next)
/* 'const' to avoid wrong writings that can mess up field 'next' */
#define gkey(n) cast(const TValue*, (&(n)->i_key.tvk))
/*
** writable version of 'gkey'; allows updates to individual fields,
** but not to the whole (which has incompatible type)
*/
#define wgkey(n) (&(n)->i_key.nk)
#define invalidateTMcache(t) ((t)->flags = 0)
/* true when 't' is using 'dummynode' as its hash part */
#define isdummy(t) ((t)->lastfree == NULL)
/* allocated size for hash nodes */
#define allocsizenode(t) (isdummy(t) ? 0 : sizenode(t))
/* returns the key, given the value of a table entry */
#define keyfromval(v) \
(gkey(cast(Node *, cast(char *, (v)) - offsetof(Node, i_val))))
LUAI_FUNC const TValue *luaH_getint (Table *t, lua_Integer key);
LUAI_FUNC void luaH_setint (lua_State *L, Table *t, lua_Integer key,
TValue *value);
#if RAVI_USE_NEWHASH
/*
Like LuaJIT we use a pre-computed hmask to minimise the number of steps
required to get to a node in the hash table
*/
#define hashpow2(t, h) (gnode(t, (h & (t)->hmask)))
#define hashstr(t, str) hashpow2(t, (str)->hash)
#define hashboolean(t, p) hashpow2(t, p)
#define hashint(t, i) hashpow2(t, i)
/*
** for some types, it is better to avoid modulus by power of 2, as
** they tend to have many 2 factors.
*/
#define hashmod(t, n) (gnode(t, ((n) % ((t)->hmask|1))))
#define hashpointer(t, p) hashmod(t, point2uint(p))
#else
#define hashpow2(t,n) (gnode(t, lmod((n), sizenode(t))))
#define hashstr(t,str) hashpow2(t, (str)->hash)
#define hashboolean(t,p) hashpow2(t, p)
#define hashint(t,i) hashpow2(t, i)
/*
** for some types, it is better to avoid modulus by power of 2, as
** they tend to have many 2 factors.
*/
#define hashmod(t,n) (gnode(t, ((n) % ((sizenode(t)-1)|1))))
#define hashpointer(t,p) hashmod(t, point2uint(p))
#endif
/*
** search function for short strings
*/
#if !RAVI_USE_INLINE_SHORTSTR_TGET
LUAI_FUNC const TValue *luaH_getshortstr (Table *t, TString *key);
#else
LUAI_FUNC const TValue *luaH_getshortstr_continue(TString *key, Node *n);
static RAVI_ALWAYS_INLINE const TValue *luaH_getshortstr(Table *t, TString *key) {
/* We inline the lookup in first two slots */
Node *n = hashstr(t, key);
lua_assert(key->tt == LUA_TSHRSTR);
const TValue *k = gkey(n);
if (ttisshrstring(k) && eqshrstr(tsvalue(k), key))
return gval(n); /* that's it */
int nx = gnext(n);
if (nx == 0)
return luaO_nilobject; /* not found */
#if RAVI_USE_INLINE_SHORTSTR_TGET == 2
n += nx;
k = gkey(n);
if (ttisshrstring(k) && eqshrstr(tsvalue(k), key))
return gval(n); /* that's it */
nx = gnext(n);
if (nx == 0)
return luaO_nilobject; /* not found */
#endif
/* Okay continue search slowly */
return luaH_getshortstr_continue(key, n);
}
#endif
LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
LUAI_FUNC TValue *luaH_newkey (lua_State *L, Table *t, const TValue *key);
LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key);
LUAI_FUNC Table *luaH_new (lua_State *L);
LUAI_FUNC void luaH_resize (lua_State *L, Table *t, unsigned int nasize,
unsigned int nhsize);
LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, unsigned int nasize);
LUAI_FUNC void luaH_free (lua_State *L, Table *t);
LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
LUAI_FUNC lua_Unsigned luaH_getn (Table *t);
/* RAVI array specialization */
/* Creates a specialized version of Lua Table to support Ravi's
* integer[] and number[] arrays.
*/
LUAI_FUNC RaviArray *raviH_new(lua_State *L, ravi_type_map array_type, int is_slice);
LUAI_FUNC void raviH_free(lua_State* L, RaviArray* t);
LUAI_FUNC int raviH_next(lua_State* L, RaviArray* t, StkId key);
LUAI_FUNC RaviArray *raviH_new_integer_array(lua_State *L, unsigned int len,
lua_Integer init_value);
LUAI_FUNC RaviArray *raviH_new_number_array(lua_State *L, unsigned int len,
lua_Number init_value);
/* Returns the array length - note that this function will
* ignore any elements outside of the Ravi Array structure
*/
#define raviH_getn(t) ((t)->len - 1)
/* Type specific array set operation */
LUAI_FUNC void raviH_set_int(lua_State *L, RaviArray *t, lua_Unsigned key,
lua_Integer value);
/* Type specific array set operation */
LUAI_FUNC void raviH_set_float(lua_State *L, RaviArray *t, lua_Unsigned key,
lua_Number value);
/*
* Create a slice of an existing array
* The original array is inserted into the
* the slice as a paren so that
* the parent array is not garbage collected while this array contains a
* reference to it. This is enforced in the GC.
* The array slice starts at start but start-1 is also accessible because of the
* implementation having array values starting at 0.
* A slice must not attempt to release the data array as this is not owned by it,
* and in fact may point to garbage from a memory allocater's point of view.
*/
LUAI_FUNC RaviArray *raviH_new_slice(lua_State *L, TValue *parent,
unsigned int start, unsigned int len);
/* Type specific array get operation */
#define raviH_get_int_inline(L, t, key, v) \
{ \
unsigned int ukey = (unsigned int)((key)); \
lua_Integer *data = (lua_Integer *)t->data; \
if (ukey < t->len) { \
setivalue(v, data[ukey]); \
} else \
luaG_runerror(L, "array out of bounds"); \
}
/* Type specific array get operation */
#define raviH_get_float_inline(L, t, key, v) \
{ \
unsigned int ukey = (unsigned int)((key)); \
lua_Number *data = (lua_Number *)t->data; \
if (ukey < t->len) { \
setfltvalue(v, data[ukey]); \
} else \
luaG_runerror(L, "array out of bounds"); \
}
/* Type specific array set operation */
#define raviH_set_int_inline(L, t, key, value) \
{ \
unsigned int ukey = (unsigned int)((key)); \
lua_Integer *data = (lua_Integer *)t->data; \
if (ukey < t->len) { \
data[ukey] = (value); \
} else \
raviH_set_int(L, t, ukey, (value)); \
}
/* Type specific array set operation */
#define raviH_set_float_inline(L, t, key, value) \
{ \
unsigned int ukey = (unsigned int)((key)); \
lua_Number *data = (lua_Number *)t->data; \
if (ukey < t->len) { \
data[ukey] = (value); \
} else \
raviH_set_float(L, t, ukey, (value)); \
}
LUAI_FUNC void raviH_get_number_array_rawdata(lua_State *L, RaviArray *t, Ravi_NumberArray *data);
LUAI_FUNC void raviH_get_integer_array_rawdata(lua_State *L, RaviArray *t, Ravi_IntegerArray *data);
#if defined(LUA_DEBUG)
LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
LUAI_FUNC int luaH_isdummy (const Table *t);
#endif
#endif