Update README.md

pull/81/head
Dibyendu Majumdar 9 years ago
parent c840fffb7f
commit a1b4bf215d

@ -20,3 +20,39 @@ Will be MIT similar to Lua.
Language Syntax
---------------
I hope to enhance the language to support following types:
* int (64-bit)
* double
* string
* table (see below)
* array (see below)
* any - this will be a dynamic type similar to existing Lua
* bool
The syntax for introducting the type will probably be as below:
```
function foo(s: string) : string
return s
end
```
Local variables may be given types as shown below:
```
function foo() : string
local s: string = "hello world!"
return s
end
```
If no type is specified then then type will be `any`.
Tables and arrays need special syntax to denote the element / key types. The syntax might use the angle brackets similar to C++ template aruguments.
```
function foo()
local t1 = {} -- table<any,any>
local t2 : table<string,string> = {} -- table with string keys and values
local t3 : table<string,double> = {} -- table with string keys and double values
local a1 : array<int> = {} -- array of integers
end
```

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