package xmpp import ( "crypto/sha1" "encoding/hex" "encoding/xml" "errors" "fmt" "io" "gosrc.io/xmpp/stanza" ) const componentStreamOpen = "" type ComponentOptions struct { TransportConfiguration // ================================= // Component Connection Info // Domain is the XMPP server subdomain that the component will handle Domain string // Secret is the "password" used by the XMPP server to secure component access Secret string // ================================= // Component discovery // Component human readable name, that will be shown in XMPP discovery Name string // Typical categories and types: https://xmpp.org/registrar/disco-categories.html Category string Type string // ================================= // Communication with developer client / StreamManager // Track and broadcast connection state EventManager } // Component implements an XMPP extension allowing to extend XMPP server // using external components. Component specifications are defined // in XEP-0114, XEP-0355 and XEP-0356. type Component struct { ComponentOptions router *Router transport Transport // read / write socketProxy io.ReadWriter // TODO decoder *xml.Decoder } func NewComponent(opts ComponentOptions, r *Router) (*Component, error) { c := Component{ComponentOptions: opts, router: r} return &c, nil } // Connect triggers component connection to XMPP server component port. // TODO: Failed handshake should be a permanent error func (c *Component) Connect() error { var state SMState return c.Resume(state) } func (c *Component) Resume(sm SMState) error { var err error var streamId string if c.ComponentOptions.TransportConfiguration.Domain == "" { c.ComponentOptions.TransportConfiguration.Domain = c.ComponentOptions.Domain } c.transport = NewTransport(c.ComponentOptions.TransportConfiguration) if streamId, err = c.transport.Connect(); err != nil { c.updateState(StateStreamError) return err } c.updateState(StateConnected) // Authentication if _, err := fmt.Fprintf(c.transport, "%s", c.handshake(streamId)); err != nil { c.updateState(StateStreamError) return NewConnError(errors.New("cannot send handshake "+err.Error()), false) } // Check server response for authentication val, err := stanza.NextPacket(c.decoder) if err != nil { c.updateState(StateDisconnected) return NewConnError(err, true) } switch v := val.(type) { case stanza.StreamError: c.streamError("conflict", "no auth loop") return NewConnError(errors.New("handshake failed "+v.Error.Local), true) case stanza.Handshake: // Start the receiver go routine c.updateState(StateSessionEstablished) go c.recv() return nil default: c.updateState(StateStreamError) return NewConnError(errors.New("expecting handshake result, got "+v.Name()), true) } } func (c *Component) Disconnect() { // TODO: Add a way to wait for stream close acknowledgement from the server for clean disconnect if c.transport != nil { _ = c.transport.Close() } } func (c *Component) SetHandler(handler EventHandler) { c.Handler = handler } // Receiver Go routine receiver func (c *Component) recv() (err error) { for { val, err := stanza.NextPacket(c.decoder) if err != nil { c.updateState(StateDisconnected) return err } // Handle stream errors switch p := val.(type) { case stanza.StreamError: c.router.route(c, val) c.streamError(p.Error.Local, p.Text) return errors.New("stream error: " + p.Error.Local) } c.router.route(c, val) } } // Send marshalls XMPP stanza and sends it to the server. func (c *Component) Send(packet stanza.Packet) error { transport := c.transport if transport == nil { return errors.New("component is not connected") } data, err := xml.Marshal(packet) if err != nil { return errors.New("cannot marshal packet " + err.Error()) } if _, err := fmt.Fprintf(transport, string(data)); err != nil { return errors.New("cannot send packet " + err.Error()) } return nil } // SendRaw sends an XMPP stanza as a string to the server. // It can be invalid XML or XMPP content. In that case, the server will // disconnect the component. It is up to the user of this method to // carefully craft the XML content to produce valid XMPP. func (c *Component) SendRaw(packet string) error { transport := c.transport if transport == nil { return errors.New("component is not connected") } var err error _, err = fmt.Fprintf(transport, packet) return err } // handshake generates an authentication token based on StreamID and shared secret. func (c *Component) handshake(streamId string) string { // 1. Concatenate the Stream ID received from the server with the shared secret. concatStr := streamId + c.Secret // 2. Hash the concatenated string according to the SHA1 algorithm, i.e., SHA1( concat (sid, password)). h := sha1.New() h.Write([]byte(concatStr)) hash := h.Sum(nil) // 3. Ensure that the hash output is in hexadecimal format, not binary or base64. // 4. Convert the hash output to all lowercase characters. encodedStr := hex.EncodeToString(hash) return encodedStr } /* TODO: Add support for discovery management directly in component TODO: Support multiple identities on disco info TODO: Support returning features on disco info */