package xmpp // import "gosrc.io/xmpp" import ( "crypto/sha1" "encoding/hex" "encoding/xml" "errors" "fmt" "io" "net" "time" ) const componentStreamOpen = "" // Component implements an XMPP extension allowing to extend XMPP server // using external components. Component specifications are defined // in XEP-0114, XEP-0355 and XEP-0356. type Component struct { Host string Secret string // TCP level connection conn net.Conn // read / write socketProxy io.ReadWriter // TODO decoder *xml.Decoder } // Connect triggers component connection to XMPP server component port. // TODO Helper to prepare connection string func (c *Component) Connect(connStr string) error { var conn net.Conn var err error if conn, err = net.DialTimeout("tcp", connStr, time.Duration(5)*time.Second); err != nil { return err } c.conn = conn // 1. Send stream open tag if _, err := fmt.Fprintf(conn, componentStreamOpen, c.Host, NSComponent, NSStream); err != nil { return errors.New("cannot send stream open " + err.Error()) } c.decoder = xml.NewDecoder(conn) // 2. Initialize xml decoder and extract streamID from reply streamId, err := initDecoder(c.decoder) if err != nil { return errors.New("cannot init decoder " + err.Error()) } // 3. Authentication if _, err := fmt.Fprintf(conn, "%s", c.handshake(streamId)); err != nil { return errors.New("cannot send handshake " + err.Error()) } // 4. Check server response for authentication val, err := next(c.decoder) if err != nil { return err } switch v := val.(type) { case StreamError: return errors.New("handshake failed " + v.Error.Local) case Handshake: return nil default: return errors.New("unexpected packet, got " + v.Name()) } } // ReadPacket reads next incoming XMPP packet func (c *Component) ReadPacket() (Packet, error) { // TODO use defined interface Packet return next(c.decoder) } // Send marshalls XMPP stanza and sends it to the server. func (c *Component) Send(packet Packet) error { data, err := xml.Marshal(packet) if err != nil { return errors.New("cannot marshal packet " + err.Error()) } if _, err := fmt.Fprintf(c.conn, string(data)); err != nil { return errors.New("cannot send packet " + err.Error()) } return nil } // SendRaw sends an XMPP stanza as a string to the server. // It can be invalid XML or XMPP content. In that case, the server will // disconnect the component. It is up to the user of this method to // carefully craft the XML content to produce valid XMPP. func (c *Component) SendRaw(packet string) error { fmt.Fprintf(c.conn, packet) return nil } // handshake generates an authentication token based on StreamID and shared secret. func (c *Component) handshake(streamId string) string { // 1. Concatenate the Stream ID received from the server with the shared secret. concatStr := streamId + c.Secret // 2. Hash the concatenated string according to the SHA1 algorithm, i.e., SHA1( concat (sid, password)). h := sha1.New() h.Write([]byte(concatStr)) hash := h.Sum(nil) // 3. Ensure that the hash output is in hexadecimal format, not binary or base64. // 4. Convert the hash output to all lowercase characters. encodedStr := hex.EncodeToString(hash) return encodedStr } // ============================================================================ // Handshake Stanza // Handshake is a stanza used by XMPP components to authenticate on XMPP // component port. type Handshake struct { XMLName xml.Name `xml:"jabber:component:accept handshake"` // TODO Add handshake value with test for proper serialization // Value string `xml:",innerxml"` } func (Handshake) Name() string { return "component:handshake" } // Handshake decoding wrapper type handshakeDecoder struct{} var handshake handshakeDecoder func (handshakeDecoder) decode(p *xml.Decoder, se xml.StartElement) (Handshake, error) { var packet Handshake err := p.DecodeElement(&packet, &se) return packet, err }