package xmpp // import "gosrc.io/xmpp" import ( "bytes" "encoding/xml" "errors" "fmt" "net" "strings" "time" ) //============================================================================= // ConnState represents the current connection state. type ConnState = uint8 // This is a the list of events happening on the connection that the // client can be notified about. const ( StateDisconnected ConnState = iota StateConnected StateSessionEstablished ) // Event is a structure use to convey event changes related to client state. This // is for example used to notify the client when the client get disconnected. type Event struct { State ConnState Description string } // EventHandler is use to pass events about state of the connection to // client implementation. type EventHandler func(Event) type EventManager struct { // Store current state CurrentState ConnState // Callback used to propagate connection state changes Handler EventHandler } func (em EventManager) updateState(state ConnState) { em.CurrentState = state if em.Handler != nil { em.Handler(Event{State: em.CurrentState}) } } // Client // ============================================================================ // Client is the main structure used to connect as a client on an XMPP // server. type Client struct { // Store user defined options and states config Config // Session gather data that can be accessed by users of this library Session *Session // TCP level connection / can be replaced by a TLS session after starttls conn net.Conn // Packet channel RecvChannel chan interface{} // Track and broadcast connection state EventManager } /* Setting up the client / Checking the parameters */ // NewClient generates a new XMPP client, based on Config passed as parameters. // If host is not specified, the DNS SRV should be used to find the host from the domainpart of the JID. // Default the port to 5222. // TODO: better config checks func NewClient(config Config) (c *Client, err error) { // TODO: If option address is nil, use the Jid domain to compose the address if config.Address, err = checkAddress(config.Address); err != nil { return nil, NewConnError(err, true) } if config.Password == "" { err = errors.New("missing password") return nil, NewConnError(err, true) } // Parse JID if config.parsedJid, err = NewJid(config.Jid); err != nil { err = errors.New("missing jid") return nil, NewConnError(err, true) } c = new(Client) c.config = config if c.config.ConnectTimeout == 0 { c.config.ConnectTimeout = 15 // 15 second as default } // Create a default channel that developer can override c.RecvChannel = make(chan interface{}) return } // TODO Pass JID to be able to add default address based on JID, if addr is empty func checkAddress(addr string) (string, error) { var err error hostport := strings.Split(addr, ":") if len(hostport) > 2 { err = errors.New("too many colons in xmpp server address") return addr, err } // Address is composed of two parts, we are good if len(hostport) == 2 && hostport[1] != "" { return addr, err } // Port was not passed, we append XMPP default port: return strings.Join([]string{hostport[0], "5222"}, ":"), err } // Connect triggers actual TCP connection, based on previously defined parameters. func (c *Client) Connect() (*Session, error) { var err error c.conn, err = net.DialTimeout("tcp", c.config.Address, time.Duration(c.config.ConnectTimeout)*time.Second) if err != nil { return nil, err } c.updateState(StateConnected) // Connection is ok, we now open XMPP session if c.conn, c.Session, err = NewSession(c.conn, c.config); err != nil { return c.Session, err } c.updateState(StateSessionEstablished) // We're connected and can now receive and send messages. //fmt.Fprintf(client.conn, "%s%s", "chat", "Online") // TODO: Do we always want to send initial presence automatically ? // Do we need an option to avoid that or do we rely on client to send the presence itself ? fmt.Fprintf(c.Session.socketProxy, "") // Start the receiver go routine go c.recv() return c.Session, err } func (c *Client) Disconnect() { _ = c.SendRaw("") // TODO: Add a way to wait for stream close acknowledgement from the server for clean disconnect _ = c.conn.Close() } func (c *Client) recv() (err error) { for { val, err := next(c.Session.decoder) if err != nil { c.updateState(StateDisconnected) return err } c.RecvChannel <- val val = nil } } // Recv abstracts receiving preparsed XMPP packets from a channel. // Channel allow client to receive / dispatch packets in for range loop. // TODO: Deprecate this function in favor of reading directly from the RecvChannel func (c *Client) Recv() <-chan interface{} { return c.RecvChannel } // Send marshalls XMPP stanza and sends it to the server. func (c *Client) Send(packet Packet) error { data, err := xml.Marshal(packet) if err != nil { return errors.New("cannot marshal packet " + err.Error()) } if _, err := fmt.Fprintf(c.conn, string(data)); err != nil { return errors.New("cannot send packet " + err.Error()) } return nil } // SendRaw sends an XMPP stanza as a string to the server. // It can be invalid XML or XMPP content. In that case, the server will // disconnect the client. It is up to the user of this method to // carefully craft the XML content to produce valid XMPP. func (c *Client) SendRaw(packet string) error { var err error _, err = fmt.Fprintf(c.Session.socketProxy, packet) return err } func xmlEscape(s string) string { var b bytes.Buffer xml.Escape(&b, []byte(s)) return b.String() }