package xmpp // import "fluux.io/xmpp" import ( "bytes" "encoding/xml" "errors" "fmt" "net" "strings" "time" ) // Client is the main structure use to connect as a client on an XMPP // server. type Client struct { // Store user defined options options Options // Session gather data that can be accessed by users of this library Session *Session // TCP level connection / can be replaced by a TLS session after starttls conn net.Conn } /* Setting up the client / Checking the parameters */ // NewClient generates a new XMPP client, based on Options passed as parameters. // If host is not specified, the DNS SRV should be used to find the host from the domainpart of the JID. // Default the port to 5222. // TODO: better options checks func NewClient(options Options) (c *Client, err error) { // TODO: If option address is nil, use the Jid domain to compose the address if options.Address, err = checkAddress(options.Address); err != nil { return } if options.Password == "" { err = errors.New("missing password") return } c = new(Client) c.options = options // Parse JID if c.options.parsedJid, err = NewJid(c.options.Jid); err != nil { return } if c.options.ConnectTimeout == 0 { c.options.ConnectTimeout = 15 // 15 second as default } return } // TODO Pass JID to be able to add default address based on JID, if // addr is empty func checkAddress(addr string) (string, error) { var err error hostport := strings.Split(addr, ":") if len(hostport) > 2 { err = errors.New("too many colons in xmpp server address") return addr, err } // Address is composed of two parts, we are good if len(hostport) == 2 && hostport[1] != "" { return addr, err } // Port was not passed, we append XMPP default port: return strings.Join([]string{hostport[0], "5222"}, ":"), err } // Connect triggers actual TCP connection, based on previously defined parameters. func (c *Client) Connect() (*Session, error) { var tcpconn net.Conn var err error // TODO: Refactor = abstract retry loop in capped exponential back-off function var try = 0 var success bool for try <= c.options.Retry || !success { if tcpconn, err = net.DialTimeout("tcp", c.options.Address, time.Duration(c.options.ConnectTimeout)*time.Second); err == nil { success = true } try++ } if err != nil { return nil, err } // Connection is ok, we now open XMPP session c.conn = tcpconn if c.conn, c.Session, err = NewSession(c.conn, c.options); err != nil { return c.Session, err } // We're connected and can now receive and send messages. //fmt.Fprintf(client.conn, "%s%s", "chat", "Online") // TODO: Do we always want to send initial presence automatically ? // Do we need an option to avoid that or do we rely on client to send the presence itself ? fmt.Fprintf(c.Session.socketProxy, "") return c.Session, err } func (c *Client) recv(receiver chan<- interface{}) (err error) { for { val, err := next(c.Session.decoder) if err != nil { return err } receiver <- val val = nil } panic("unreachable") } // Recv abstracts receiving preparsed XMPP packets from a channel. // Channel allow client to receive / dispatch packets in for range loop. func (c *Client) Recv() <-chan interface{} { ch := make(chan interface{}) go c.recv(ch) return ch } // Send marshalls XMPP stanza and sends it to the server. func (c *Client) Send(packet Packet) error { data, err := xml.Marshal(packet) if err != nil { return errors.New("cannot marshal packet " + err.Error()) } if _, err := fmt.Fprintf(c.conn, string(data)); err != nil { return errors.New("cannot send packet " + err.Error()) } return nil } // SendRaw sends an XMPP stanza as a string to the server. // It can be invalid XML or XMPP content. In that case, the server will // disconnect the client. It is up to the user of this method to // carefully craft the XML content to produce valid XMPP. func (c *Client) SendRaw(packet string) error { fmt.Fprintf(c.Session.socketProxy, packet) // TODO handle errors return nil } func xmlEscape(s string) string { var b bytes.Buffer xml.Escape(&b, []byte(s)) return b.String() }