use Consistent Color Generation (XEP-0392 v0.6)
This commit is contained in:
parent
98d3d91a8e
commit
b2cbd60f94
|
@ -68,7 +68,7 @@ public final class Config {
|
||||||
public static final int CONNECT_DISCO_TIMEOUT = 20;
|
public static final int CONNECT_DISCO_TIMEOUT = 20;
|
||||||
public static final int MINI_GRACE_PERIOD = 750;
|
public static final int MINI_GRACE_PERIOD = 750;
|
||||||
|
|
||||||
public static final boolean XEP_0392 = false; //enables a variant of XEP-0392 that is based on HSLUV
|
public static final boolean XEP_0392 = true; //enables XEP-0392 v0.6.0
|
||||||
|
|
||||||
public static final int AVATAR_SIZE = 192;
|
public static final int AVATAR_SIZE = 192;
|
||||||
public static final Bitmap.CompressFormat AVATAR_FORMAT = Bitmap.CompressFormat.JPEG;
|
public static final Bitmap.CompressFormat AVATAR_FORMAT = Bitmap.CompressFormat.JPEG;
|
||||||
|
|
Loading…
Reference in a new issue