82 lines
3 KiB
Vala
82 lines
3 KiB
Vala
[CCode (cheader_filename = "qrencode.h")]
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namespace Qrencode {
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[CCode (cname = "QRecLevel", cprefix = "QR_ECLEVEL_")]
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public enum ECLevel {
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L,
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M,
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Q,
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H
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}
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[CCode (cname = "QRencodeMode", cprefix = "QR_MODE_")]
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public enum EncodeMode {
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NUL,
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NUM,
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AN,
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[CCode (cname = "QR_MODE_8")]
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EIGHT_BIT,
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KANJI,
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STRUCTURE,
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ECI,
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FNC1FIRST,
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FNC1SECOND
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}
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[CCode (cname = "QRcode", free_function = "QRcode_free", has_type_id = false)]
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[Compact]
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public class QRcode {
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private int version;
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private int width;
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[CCode (array_length = false)]
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private uint8[] data;
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[CCode (cname = "QRcode_encodeString")]
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public QRcode (string str, int version = 0, ECLevel level = ECLevel.L, EncodeMode hint = EncodeMode.EIGHT_BIT, bool casesensitive = true);
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public Gdk.Paintable to_paintable(int module_size) {
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GLib.assert(module_size > 0);
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var dst_width = width*module_size;
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var dst_data = new uint8[dst_width*dst_width*3];
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expand_and_upsample(data,width,width, dst_data,dst_width,dst_width);
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return new Gdk.MemoryTexture(dst_width, dst_width, Gdk.MemoryFormat.R8G8B8,
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new GLib.Bytes.take((owned) dst_data), dst_width*3);
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}
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/** Does 2D nearest-neighbor upsampling of an array of single-byte
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* samples, while expanding the least significant bit of each sample
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* to three 0-or-255 bytes.
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*/
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private void expand_and_upsample(
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uint8[] src, uint src_w, uint src_h,
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uint8[] dst, uint dst_w, uint dst_h) {
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GLib.assert(dst_w % src_w == 0);
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GLib.assert(dst_h % src_h == 0);
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var scale_x = dst_w/src_w,
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scale_y = dst_h/src_h;
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/* Doing the iteration in the order of destination samples for
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* improved cache-friendliness (dst is 48 times larger than src in
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* the typical case of scaling by 4x4).
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* The choice of multiple nested loops over a single one is for
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* avoiding a ton of divisions by non-constants.
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*/
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for (uint src_y = 0; src_y < src_h; ++src_y) {
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for (uint repeat_y = 0; repeat_y < scale_y; ++repeat_y) {
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var dst_y = src_y*scale_y + repeat_y;
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for (uint src_x = 0; src_x < src_w; ++src_x) {
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uint8 value = (src[src_y*src_w + src_x] & 1)==1 ? 0:255;
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for (uint repeat_x = 0; repeat_x < scale_x; ++repeat_x){
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var dst_x = src_x*scale_x + repeat_x;
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var dst_idx = dst_y*dst_w + dst_x;
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dst[dst_idx*3+0] = value;
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dst[dst_idx*3+1] = value;
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dst[dst_idx*3+2] = value;
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}
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}
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}
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}
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}
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}
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}
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