// C++/WinRT v2.0.190620.2

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.

#ifndef WINRT_Windows_System_Inventory_H
#define WINRT_Windows_System_Inventory_H
#include "base.h"
static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.190620.2"), "Mismatched C++/WinRT headers.");
#include "Windows.System.h"
#include "impl/Windows.Foundation.2.h"
#include "impl/Windows.Foundation.Collections.2.h"
#include "impl/Windows.System.Inventory.2.h"
namespace winrt::impl
{
    template <typename D> auto consume_Windows_System_Inventory_IInstalledDesktopApp<D>::Id() const
    {
        void* value{};
        check_hresult(WINRT_IMPL_SHIM(Windows::System::Inventory::IInstalledDesktopApp)->get_Id(&value));
        return hstring{ value, take_ownership_from_abi };
    }
    template <typename D> auto consume_Windows_System_Inventory_IInstalledDesktopApp<D>::DisplayName() const
    {
        void* value{};
        check_hresult(WINRT_IMPL_SHIM(Windows::System::Inventory::IInstalledDesktopApp)->get_DisplayName(&value));
        return hstring{ value, take_ownership_from_abi };
    }
    template <typename D> auto consume_Windows_System_Inventory_IInstalledDesktopApp<D>::Publisher() const
    {
        void* value{};
        check_hresult(WINRT_IMPL_SHIM(Windows::System::Inventory::IInstalledDesktopApp)->get_Publisher(&value));
        return hstring{ value, take_ownership_from_abi };
    }
    template <typename D> auto consume_Windows_System_Inventory_IInstalledDesktopApp<D>::DisplayVersion() const
    {
        void* value{};
        check_hresult(WINRT_IMPL_SHIM(Windows::System::Inventory::IInstalledDesktopApp)->get_DisplayVersion(&value));
        return hstring{ value, take_ownership_from_abi };
    }
    template <typename D> auto consume_Windows_System_Inventory_IInstalledDesktopAppStatics<D>::GetInventoryAsync() const
    {
        void* operation{};
        check_hresult(WINRT_IMPL_SHIM(Windows::System::Inventory::IInstalledDesktopAppStatics)->GetInventoryAsync(&operation));
        return Windows::Foundation::IAsyncOperation<Windows::Foundation::Collections::IVectorView<Windows::System::Inventory::InstalledDesktopApp>>{ operation, take_ownership_from_abi };
    }
    template <typename D>
    struct produce<D, Windows::System::Inventory::IInstalledDesktopApp> : produce_base<D, Windows::System::Inventory::IInstalledDesktopApp>
    {
        int32_t __stdcall get_Id(void** value) noexcept final try
        {
            clear_abi(value);
            typename D::abi_guard guard(this->shim());
            *value = detach_from<hstring>(this->shim().Id());
            return 0;
        }
        catch (...) { return to_hresult(); }
        int32_t __stdcall get_DisplayName(void** value) noexcept final try
        {
            clear_abi(value);
            typename D::abi_guard guard(this->shim());
            *value = detach_from<hstring>(this->shim().DisplayName());
            return 0;
        }
        catch (...) { return to_hresult(); }
        int32_t __stdcall get_Publisher(void** value) noexcept final try
        {
            clear_abi(value);
            typename D::abi_guard guard(this->shim());
            *value = detach_from<hstring>(this->shim().Publisher());
            return 0;
        }
        catch (...) { return to_hresult(); }
        int32_t __stdcall get_DisplayVersion(void** value) noexcept final try
        {
            clear_abi(value);
            typename D::abi_guard guard(this->shim());
            *value = detach_from<hstring>(this->shim().DisplayVersion());
            return 0;
        }
        catch (...) { return to_hresult(); }
    };
    template <typename D>
    struct produce<D, Windows::System::Inventory::IInstalledDesktopAppStatics> : produce_base<D, Windows::System::Inventory::IInstalledDesktopAppStatics>
    {
        int32_t __stdcall GetInventoryAsync(void** operation) noexcept final try
        {
            clear_abi(operation);
            typename D::abi_guard guard(this->shim());
            *operation = detach_from<Windows::Foundation::IAsyncOperation<Windows::Foundation::Collections::IVectorView<Windows::System::Inventory::InstalledDesktopApp>>>(this->shim().GetInventoryAsync());
            return 0;
        }
        catch (...) { return to_hresult(); }
    };
}
namespace winrt::Windows::System::Inventory
{
    inline auto InstalledDesktopApp::GetInventoryAsync()
    {
        return impl::call_factory<InstalledDesktopApp, Windows::System::Inventory::IInstalledDesktopAppStatics>([&](auto&& f) { return f.GetInventoryAsync(); });
    }
}
namespace std
{
    template<> struct hash<winrt::Windows::System::Inventory::IInstalledDesktopApp> : winrt::impl::hash_base<winrt::Windows::System::Inventory::IInstalledDesktopApp> {};
    template<> struct hash<winrt::Windows::System::Inventory::IInstalledDesktopAppStatics> : winrt::impl::hash_base<winrt::Windows::System::Inventory::IInstalledDesktopAppStatics> {};
    template<> struct hash<winrt::Windows::System::Inventory::InstalledDesktopApp> : winrt::impl::hash_base<winrt::Windows::System::Inventory::InstalledDesktopApp> {};
}
#endif
